Monday, September 15, 2014

Floors of Discomfort - What is being worked on now

After the previous post that I had published about minute ago, I decided to make this short post that will highlight the new features we plan on adding soon.

The first addition being a hot bar in order to map the player's items better and display it in a more logical way. What I am mean is, the play can go to the shop in order to buy weapons and spells of sorts. As of right now, those attacks are mapped to seemingly random keys that the player would never be able to figure out on his own without someone teaching him these buttons... Obviously this is not how it should be, so we have introduced the idea of the hot bar which will hold the spells and map the spell to one of the number keys. This is a change that we have wanted to make for a while, as it is an essential change, but only recently have we gotten around to it.

The next addition being a brand new enemy which will be the second enemy to reside on the bog level, which is the third floor. This enemy is named the Voodoo Master and he has the ability to teleport and shoot some type of arcane ball from his hand. We haven't yet worked out the specifics for that guy but the start of the animations are done so he will be thought out more and implemented.


The final addition that we plan on making is the final boss level. That also still needs to be thought out a bit but there is some idea for how he will work. Once the boss is made that will conclude the core game development itself and we will be able to focus on the aspects of the game that are not quite as important to the core concept of the game, such as an achievement system, extra playable characters, etc.

The development process is going quickly, and a lot of progress is being made every day. I am not yet sure of an exact release date, so we'll just see how things go.

- Frankie

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